C O D E B O O K


Only in english available!


from SPACECRAFT PORTAL => http://www.spacecraft-portal.de/ <=
a German VGA Planets host site for INTERNATIONAL Planeteers!!!
written by Emperor Falcon in 2002



The command codes (CC) for
VGA Planets 4.0

current Host version 4.000.219



Some of these codes will work with older host versions, too. Please understand that the codes do their job with the host program. They aren't a Planets client function!!!

You should know that some of the standard Planets CCs will work both with the registered version of Planets and the shareware one. And some of them do their job with the registered version ONLY.

Okay, here we go...



VGA Planets 4.0 standard Codes:
0##(base CC)this IMT Base can transfer money from its Government Centers to another player's Galactic Bank account (## is the race number)
A##(ship CC)for Alchemy only transfer ##% of its cargo hold in supplies to the ship
AOO(ship CC)Alchemy Forge will only process the supplies that are on the ship
ATF(base CC)removes cantinas from a base
B##(base CC)DOA-187x Bomber will destroy a specific enemy structure (## is the number of a ground structure)
BD0(ship CC)beam down ordnance
BDA(ship CC)unload all cargo and guests
BDC(ship CC)beam down cash
BDG(ship CC)(or BDF) beam down fuel
BDM(ship CC)beam down minerals and money
BDN(ship CC)beam down fuel
BDO(ship CC)beam down ordnance
BDP(ship CC)beam down colonists, troops, highguards and money
BDR(ship CC)beam down repair units
BDS(ship CC)beam down supplies
BIG(ship CC)(or MRG) make 1 big wing out of all docked wings on a carrier
BUC(ship CC)beam up cash
BUG(ship CC)(or BUF) beam up food
BUH(ship CC)beam up 2 HG (High Guards) from a base the ship is orbiting
BUK(ship CC)beam up crew
BUM(ship CC)beam up minerals
BUN(ship CC)beam up fuel
BUO(ship CC)beam up ordnance
BUR(ship CC)beam up repair units
BUS(ship CC)beam up supplies
BUT(ship CC)beam up available troops from a base to the ship's maximum quarter while orbiting the base
BUZ(ship CC)beam up available colonists from a base to the ship's maximum quarter while orbiting the base
CIA(base CC)(or KGB/A51) deletes alien ship plan stored in your base
CT#(ship CC)transfer troops to base and colonists to ship (# = 1 to 9, i.e. 1 for 10% etc.)
DFD(base/ship CC)do not fire Ion Cannons at disabled ships
DOC(base CC)destroys cities (but not undercities)
EPA(base CC)destroys own smelters and mines on a base
FLT(base CC)set any ships built at the base with fleet settings: fleet member, share fuel, share ordnance, share repair, replenish from ground base, minimum fuel: fuel tank / 3 (max 30), minimum ordnance: ord hold / 3 (max 1000)
GBA(base CC)give base away
GBC(base CC)give base contraband
GBF(base CC)give base food
GBM(base CC)give base metals
GBN(base CC)give base natives
GBP(base CC)give base prisoners
GBS(base CC)give base supplies
GBT(base CC)give base ship parts
GBx(ship CC)for GalBank ship device: 'x' times 1000 will be deposited in the galactic bank - when 'x' is 0 then 10,000 mc will be deposited
GB$(base CC)give base cash
GFA(base CC)give farms away
GSA(base CC)give structures away
JOE(ship CC)jump only escorts
LSD(ship CC)lightspeed at Virgo ON for shorter distances
LSP(ship CC)lightspeed at Virgo always ON
MET(ship CC)make pods of metals
MRG(ship CC)(or BIG) make 1 big wing out of all docked wings on a carrier
NCH(ship CC)ship will not enter a chunnel or jump point
NID(ship CC)change ID # of a Scavenger Q ship
NOG(base CC)causes the base to not gather stuff from the planet
NOM(base CC)base will not be affected by Minister commands
NOO(base CC)stops loading repairing units and ordnance to new ships
NOT(ship CC)stops training of troops on Colonies of Man ships
NSD(ship CC)ships/wings that want to avoid all Spindizzy effects
ORD(ship CC)beam up ordnance
PAT(ship CC)ship/wing on patrol mission that will not clear a waypoint when it is reached
R##(ship CC)ship of Rebel design owned by the Rebels pretends to be of another race (## is a racenumber between 1 and 30)
REC(ship CC)recharge a minefield within 200 LY (not a new minefield)
RFD(ship CC)fuel refinery ships can use Duranium to make fuel
RFM(ship CC)fuel refinery ships can use Molybdenum to make fuel
RFS(ship CC)fuel refinery ships can use supplies to make fuel
RFT(ship CC)fuel refinery ships can use Tritanium to make fuel
SEP(ship CC)separate a big wing or all wings docked to the carrier into smaller wings or rebalanced wings. It will attempt to divide the wing using the RF: (see Replenish Fighters) in the ship log or will attempt to come up with a mix based on how many of each type of fighter are docked to the carrier and how many bays the carrier has. A minimum of 10 fighters are required per wing. High guard will also be split. It will modify existing wings first and create new wings when required. Many of the wing's configuration settings are set from existing wings to new wings.
SHU(ship CC)ship/wing behaves like PAT but will stop moving at each waypoint
TNT(base CC)destroy full base (1 ship in orbit required, no clans at base)
USA(base CC)removes labor camps and labor mines from the base
WP1(ship CC)ship/wing will never clear WP1 when it is reached
WPF(ship CC)use waypoint instead of escort target for movement
WPP(ship CC)use waypoint priority before intercepting or escorting ships