| VGA Planets 4.0 standard Codes: |
| 0## | (base CC) | this IMT Base can transfer money from its Government Centers to another player's Galactic Bank account (## is the race number) |
| A## | (ship CC) | for Alchemy only transfer ##% of its cargo hold in supplies to the ship |
| AOO | (ship CC) | Alchemy Forge will only process the supplies that are on the ship |
| ATF | (base CC) | removes cantinas from a base |
| B## | (base CC) | DOA-187x Bomber will destroy a specific enemy structure (## is the number of a ground structure) |
| BD0 | (ship CC) | beam down ordnance |
| BDA | (ship CC) | unload all cargo and guests |
| BDC | (ship CC) | beam down cash |
| BDG | (ship CC) | (or BDF) beam down fuel |
| BDM | (ship CC) | beam down minerals and money |
| BDN | (ship CC) | beam down fuel |
| BDO | (ship CC) | beam down ordnance |
| BDP | (ship CC) | beam down colonists, troops, highguards and money |
| BDR | (ship CC) | beam down repair units |
| BDS | (ship CC) | beam down supplies |
| BIG | (ship CC) | (or MRG) make 1 big wing out of all docked wings on a carrier |
| BUC | (ship CC) | beam up cash |
| BUG | (ship CC) | (or BUF) beam up food |
| BUH | (ship CC) | beam up 2 HG (High Guards) from a base the ship is orbiting |
| BUK | (ship CC) | beam up crew |
| BUM | (ship CC) | beam up minerals |
| BUN | (ship CC) | beam up fuel |
| BUO | (ship CC) | beam up ordnance |
| BUR | (ship CC) | beam up repair units |
| BUS | (ship CC) | beam up supplies |
| BUT | (ship CC) | beam up available troops from a base to the ship's maximum quarter while orbiting the base |
| BUZ | (ship CC) | beam up available colonists from a base to the ship's maximum quarter while orbiting the base |
| CIA | (base CC) | (or KGB/A51) deletes alien ship plan stored in your base |
| CT# | (ship CC) | transfer troops to base and colonists to ship (# = 1 to 9, i.e. 1 for 10% etc.) |
| DFD | (base/ship CC) | do not fire Ion Cannons at disabled ships |
| DOC | (base CC) | destroys cities (but not undercities) |
| EPA | (base CC) | destroys own smelters and mines on a base |
| FLT | (base CC) | set any ships built at the base with fleet settings: fleet member, share fuel, share ordnance, share repair, replenish from ground base, minimum fuel: fuel tank / 3 (max 30), minimum ordnance: ord hold / 3 (max 1000) |
| GBA | (base CC) | give base away |
| GBC | (base CC) | give base contraband |
| GBF | (base CC) | give base food |
| GBM | (base CC) | give base metals |
| GBN | (base CC) | give base natives |
| GBP | (base CC) | give base prisoners |
| GBS | (base CC) | give base supplies |
| GBT | (base CC) | give base ship parts |
| GBx | (ship CC) | for GalBank ship device: 'x' times 1000 will be deposited in the galactic bank - when 'x' is 0 then 10,000 mc will be deposited |
| GB$ | (base CC) | give base cash |
| GFA | (base CC) | give farms away |
| GSA | (base CC) | give structures away |
| JOE | (ship CC) | jump only escorts |
| LSD | (ship CC) | lightspeed at Virgo ON for shorter distances |
| LSP | (ship CC) | lightspeed at Virgo always ON |
| MET | (ship CC) | make pods of metals |
| MRG | (ship CC) | (or BIG) make 1 big wing out of all docked wings on a carrier |
| NCH | (ship CC) | ship will not enter a chunnel or jump point |
| NID | (ship CC) | change ID # of a Scavenger Q ship |
| NOG | (base CC) | causes the base to not gather stuff from the planet |
| NOM | (base CC) | base will not be affected by Minister commands |
| NOO | (base CC) | stops loading repairing units and ordnance to new ships |
| NOT | (ship CC) | stops training of troops on Colonies of Man ships |
| NSD | (ship CC) | ships/wings that want to avoid all Spindizzy effects |
| ORD | (ship CC) | beam up ordnance |
| PAT | (ship CC) | ship/wing on patrol mission that will not clear a waypoint when it is reached |
| R## | (ship CC) | ship of Rebel design owned by the Rebels pretends to be of another race (## is a racenumber between 1 and 30) |
| REC | (ship CC) | recharge a minefield within 200 LY (not a new minefield) |
| RFD | (ship CC) | fuel refinery ships can use Duranium to make fuel |
| RFM | (ship CC) | fuel refinery ships can use Molybdenum to make fuel |
| RFS | (ship CC) | fuel refinery ships can use supplies to make fuel |
| RFT | (ship CC) | fuel refinery ships can use Tritanium to make fuel |
| SEP | (ship CC) | separate a big wing or all wings docked to the carrier into smaller wings or rebalanced wings. It will attempt to divide the wing using the RF: (see Replenish Fighters) in the ship log or will attempt to come up with a mix based on how many of each type of fighter are docked to the carrier and how many bays the carrier has. A minimum of 10 fighters are required per wing. High guard will also be split. It will modify existing wings first and create new wings when required. Many of the wing's configuration settings are set from existing wings to new wings. |
| SHU | (ship CC) | ship/wing behaves like PAT but will stop moving at each waypoint |
| TNT | (base CC) | destroy full base (1 ship in orbit required, no clans at base) |
| USA | (base CC) | removes labor camps and labor mines from the base |
| WP1 | (ship CC) | ship/wing will never clear WP1 when it is reached |
| WPF | (ship CC) | use waypoint instead of escort target for movement |
| WPP | (ship CC) | use waypoint priority before intercepting or escorting ships |