The People's Army

Race # 801

ONLY a version 4 race

race leader picture

race symbol picture

Race history:

Red haze pierces the smoke-laden skies in patches as the new day dawns. Generations uncounted have passed since the native inhabitants have known their newfound freedom. Alien societies came, and new alien societies followed and conquered, in a senseless interminable struggle for supremacy. But the latest foreigners became jaded, and the time had finally come to strike back. In a coup that spanned the galaxy, the proud descendants of the native races arose in unison and crushed their slavers. A few planets were quelled in their rebellion, and their may be rival factions who seek domination of their own rather than peace. As this new era dawns, you must lead your people to renew contact with your brethren throughout the galaxy, and exterminate the cruel alien races who seek to master you.

The People's Army is a union of the 'native' races. They recruit other natives into their 'race' through bases, cruise ships, or recruitment centers. Their technology is based on records left behind by overthrown alien races, and reflects a wide range of disciplines. They are not naturals at capital ship building however, so their craft tend to be bulky and expensive. The ships have decent speed, but are not the fastest in the galaxy, peaking at 150ly/month. The native races are instinctive hunters, but do not use sophisticated weaponry when engaging in ground combat. Training will improve their skill a small amount.

After throwing off the yoke of oppression, the natives enjoy a lower tax rate and perform less mining. Espionage comes more naturally as they blend in with natives living in enemy bases. They are likewise susceptible to espionage from other races.

The facts about this race:
race number 801
race name The People's Army
government Capitalist Libertarian Republic
min. farm climate 30
max. farm climate 65
favorite climate 45
income 80
mining 90
happyness 140
Public Relations 70
law 75
pod speed 20
PSI factor 2
leadership 80
combat colonist 10
combat crew 10
combat troop 20
combat high guard 30
colonist to crew 20
crew to troop 5
troop to high guard 3
growth rate 150
dark powers 20
light powers 20
PC factor 50
spy rating 3
Buildings:
Farms yes
Factories yes
Training Center yes
Smelter yes
Mineral Mines yes
Pod Launch Pad yes
Raid Shelter yes
Public Space Port yes
City yes
Undercity yes
Med Lab yes
Ship Repair Plant yes
Ord Plant yes
Government Center yes
Terraformer yes
Scanner yes
Anti-Fighter Gun yes
Laser Cannon yes
Ion Cannon yes
Base Shield yes
Resort yes
Contraband:
Illegal Books 0
VR-6x Holochips 0
Stim-Bright Pills 50
Grecken Blood Wine 60
Emotion Chips 0
Handguns 0
Illegal Music CDs 0
Kerria Crystals 30
Lerchin Spices 120
Alpha Wave Floggers 0
Vaggen War Hounds 80
PSI Geese 0