The Colonies Of Man
Race # 111
a version 3.x and version 4 race
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| Race history: Fleeing from a Robotic menace, the Colonies of Man search out a new planet that they can call home. Some believe that there may yet be brothers of these Colonies that still fight for survival among the stars. |
The facts about this race:
race number
111 race name
The Colonies of Man government
Colonial min. farm climate
40 max. farm climate
55 favorite climate
50 income
90 mining
65 happyness
130 Public Relations
145 law
70 pod speed
20 PSI factor
5 leadership
60 combat colonist
1 combat crew
5 combat troop
60 combat high guard
260 colonist to crew
120 crew to troop
60 troop to high guard
10 growth rate
105 dark powers
0 light powers
20 PC factor
20 spy rating
20
Buildings: Farms
yes Factories
yes Training Center
yes Smelter
yes Mineral Mines
yes Pod Launch Pad
yes Raid Shelter
no Public Space Port
yes City
yes Undercity
no Med Lab
yes Ship Repair Plant
yes Ord Plant
yes Government Center
yes Terraformer
no Scanner
no Anti-Fighter Gun
no Laser Cannon
no Ion Cannon
no Base Shield
no
Contraband: Illegal Books
0 VR-6x Holochips
0 Stim-Bright Pills
30 Grecken Blood Wine
0 Emotion Chips
0 Handguns
0 Illegal Music CDs
50 Kerria Crystals
0 Lerchin Spices
0 Alpha Wave Floggers
0 Vaggen War Hounds
50 PSI Geese
10