The Colonies Of Man

Race # 111

a version 3.x and version 4 race

race leader picture

race symbol picture

Race history:

Fleeing from a Robotic menace, the Colonies of Man search out a new planet that they can call home. Some believe that there may yet be brothers of these Colonies that still fight for survival among the stars.

The facts about this race:
race number 111
race name The Colonies of Man
government Colonial
min. farm climate 40
max. farm climate 55
favorite climate 50
income 90
mining 65
happyness 130
Public Relations 145
law 70
pod speed 20
PSI factor 5
leadership 60
combat colonist 1
combat crew 5
combat troop 60
combat high guard 260
colonist to crew 120
crew to troop 60
troop to high guard 10
growth rate 105
dark powers 0
light powers 20
PC factor 20
spy rating 20
Buildings:
Farms yes
Factories yes
Training Center yes
Smelter yes
Mineral Mines yes
Pod Launch Pad yes
Raid Shelter no
Public Space Port yes
City yes
Undercity no
Med Lab yes
Ship Repair Plant yes
Ord Plant yes
Government Center yes
Terraformer no
Scanner no
Anti-Fighter Gun no
Laser Cannon no
Ion Cannon no
Base Shield no
Contraband:
Illegal Books 0
VR-6x Holochips 0
Stim-Bright Pills 30
Grecken Blood Wine 0
Emotion Chips 0
Handguns 0
Illegal Music CDs 50
Kerria Crystals 0
Lerchin Spices 0
Alpha Wave Floggers 0
Vaggen War Hounds 50
PSI Geese 10