The Rebel Alliance
Race # 110
a version 3.x and version 4 race
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| Race history: Fighting the great menace of the Evil Empire, the Rebels strike at the hearts of darkness from hidden bases far away. The Rebels fight for all that is good and for the freedom of all natives. |
The facts about this race:
race number
110 race name
The Rebels government
Mystical Monarchy min. farm climate
35 max. farm climate
81 favorite climate
60 income
80 mining
75 happyness
150 Public Relations
175 law
30 pod speed
50 PSI factor
125 leadership
20 combat colonist
5 combat crew
15 combat troop
35 combat high guard
405 colonist to crew
80 crew to troop
40 troop to high guard
2 growth rate
115 dark powers
0 light powers
410 PC factor
10 spy rating
20
Buildings: Farms
yes Factories
yes Training Center
yes Smelter
yes Mineral Mines
yes Pod Launch Pad
yes Raid Shelter
yes Public Space Port
yes City
yes Undercity
yes Med Lab
yes Ship Repair Plant
yes Ord Plant
yes Government Center
yes Terraformer
no Scanner
yes Anti-Fighter Gun
yes Laser Cannon
yes Ion Cannon
yes Base Shield
yes Smuggler's Cantina
yes
Contraband: Illegal Books
20 VR-6x Holochips
10 Stim-Bright Pills
10 Grecken Blood Wine
20 Emotion Chips
180 Handguns
10 Illegal Music CDs
0 Kerria Crystals
10 Lerchin Spices
0 Alpha Wave Floggers
0 Vaggen War Hounds
0 PSI Geese
0