The Birdmen Republic
Race # 103
a version 3.x and version 4 race
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| Race history: It is out noble call to hold back the dark plague of hostile aliens that invade our boarders and spread crime, death, and disorder to our member worlds. Only our fleet can be the arsenal of freedom that can stop the Cyborg menace. We strike from the darkness and leave as silently as we came. Unseen and very deadly. Our enemies fear us. We are the invisible warriors. |
The facts about this race:
race number
103 race name
The Birdmen Republic government
Republic min. farm climate
35 max. farm climate
85 favorite climate
61 income
120 mining
70 happyness
95 Public Relations
140 law
110 pod speed
25 PSI factor
78 leadership
55 combat colonist
22 combat crew
15 combat troop
65 combat high guard
105 colonist to crew
110 crew to troop
85 troop to high guard
120 growth rate
128 dark powers
25 light powers
80 PC factor
10 spy rating
118
Buildings: Farms
yes Factories
yes Training Center
yes Smelter
yes Mineral Mines
yes Pod Launch Pad
yes Raid Shelter
yes Public Space Port
yes City
yes Undercity
no Med Lab
yes Ship Repair Plant
yes Ord Plant
yes Government Center
yes Terraformer
no Scanner
no Anti-Fighter Gun
yes Laser Cannon
yes Ion Cannon
yes Base Shield
yes Resort
yes
Contraband: Illegal Books
0 VR-6x Holochips
0 Stim-Bright Pills
0 Grecken Blood Wine
190 Emotion Chips
0 Handguns
0 Illegal Music CDs
0 Kerria Crystals
0 Lerchin Spices
0 Alpha Wave Floggers
0 Vaggen War Hounds
0 PSI Geese
60